Mindengine
A desert terrarium with cacti, a footbridge and a frog in low sun
A road worker in a hi-vis vest steps onto a redwood highway
An amphibious quad ski skims a dark, choppy sea
Jekyll swings his cane at a hooded attacker in a gaslit London street
Playable now · Test build on itch.io

Terrarium Tycoon

Build a little world in a jar, then look after it. Plants, weather, frogs, and a desktop pet that keeps you company.

Independent game studio, est. 1996

We make worlds you can hold in a jar , roads you should never drive , a sea that swallowed the cities and a London with two faces .

Mindengine is a small studio with a high bar. Every game runs on Unreal Engine 5, built with a lean, AI-assisted pipeline: generated materials, automated tests and builds, and a director's eye on every frame.

That pipeline lets a small team carry four original games at once, from a cozy builder you can play today to a co-op comedy now heading to publishers.

Beyond the games

The same crew makes the trailers, the music and the merch. Hire us for yours.

Video

Trailers, cinematics, branded content and music videos, cut by people who know how a game should read on screen.

Music & sound

Original scores, sound design, mixing and mastering, for our own games and for clients.

Merch

Apparel, prints and collectibles people actually want to own, built from the worlds we make.

AI pipelines

AI-assisted design, art, audio and build automation, set up so a small team can ship like a large one.

A glass tank terrarium on a sunlit desk
Studio director

Peter Andreoli

Creative and technical director with more than 20 years in games: 17 projects shipped, four studios led, five platforms. Mindengine is where it started, and where it's heading again.

  1. 1996–2003Mindengine, Xbox prototypes including Hero Zero
  2. 2007–2013Meez, a social world of 13 million members
  3. 2023–2024Lost Boys Interactive, AAA pitches
  4. 2026Mindengine, four original games in UE5

Let's make something.

Publishers, press, partners and players: we read everything, and we share builds and pitch decks on request.

contact@mindengine.com

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