N 34.05° / W 118.24° — NUTROPOLIS OPS
REC
Target Locked // File 001

Peter
Andreoli

// Creative & Technical Director — 20 years in the field

I build the teams and the tech behind original games — from early Xbox prototypes to a founder-led studio shipping its own IP today. Console, PC, mobile, and VR/AR, end to end.

20+
Years Shipping
04
Studios Led
AAA
Craft Standard
Featured Project / File 001

Disruption

Third-Person / First-Person Action Cyberpunk / Dystopian Mech Combat In Development Solo Dev

DISRUPTION is set in Nutropolis, a city that let machines run everything until a rogue faction turned on it. As director, I'm shaping the world, the combat, and the tone: drone warfare over flooded streets, heavy mech engagements, and a city that fights back. Every piece of art and every line of engineering on this project is mine — true solo development, start to finish.

CAM_05LIVE
Featured Project / File 002

Midnight
Heist

Stake-Engine.com AI-Generated Art AI-Generated Code Automated Pipeline

Fully AI-generated production pipeline — every environment, UI element, and line of game code here was produced end-to-end by an AI pipeline I designed and direct. No hand-drawn art, no hand-written code — my role is direction, prompting, and QA.

Midnight Heist is a heist-map selector over a tactical stealth mini-game for Stake-Engine.com — pick a target, then sneak, distract, and dodge lasers to crack the vault before the alarm maxes out. Map, UI, and mini-game all AI-generated.

Featured Project / File 003

Walk The
Planko

Stake-Engine.com AI-Generated Art AI-Generated Code Automated Pipeline

Fully AI-generated production pipeline — every environment, UI element, and line of game code here was produced end-to-end by an AI pipeline I designed and direct. No hand-drawn art, no hand-written code — my role is direction, prompting, and QA.

Walk The Planko is a pirate-themed Plinko variant for Stake-Engine.com — choose your waters, drop the doubloon, and watch it fall through an underwater peg board for a payout multiplier. World map, board, and bonus round all AI-generated.

Featured Project / File 004

Slice 4 Life

Co-op Survival Cross-Platform Zombie Apocalypse In Development AI-Assisted Netcode

Slice 4 Life drops a zombie apocalypse into the middle of the dinner rush. A three-person crew runs the delivery gauntlet together — one clearing the streets, one driving the cart, one keeping the ovens running — across PC, Mac, Xbox, and mobile in the same match.

AI-assisted backend — cross-platform multiplayer syncing, session handling, and matchmaking support were built with AI-assisted development, letting a small crew ship stable co-op netcode across four platforms without a dedicated backend team.

Featured Project / File 005

Cops vs
Aliens

First-Person Bodycam Sci-Fi Thriller Investigation Work In Progress

Cops vs Aliens is a bodycam-shot sci-fi thriller set in Rosdalien, a hidden city beneath the New Mexico desert where three alien species have lived under human oversight since the Roswell incident. You play Officer John Busick, reassigned after his partner's murder, partnered against his will with Zenas — Rosdalien's first alien officer. A synthetic drug called Sugar is flooding the streets, and it traces straight back to the mayor's office.

CAM_05LIVE
Featured Project / File 006

Lost Boys
Interactive

AAA Work-for-Hire IP Pitch Development AI Dialogue Systems Console / PC The Walking Dead Pitch Warhammer 40K Pitch

Lost Boys Interactive is a remote-first studio delivering AAA work across PlayStation, Xbox, and PC. As Creative Director, I led creative on original IP pitches for major partners — including licensed prototype work on The Walking Dead and Warhammer 40,000 — and built playable prototypes powered by next-generation AI dialogue systems, pushing how far interactive storytelling could go on client engagements. Most of that work stays behind an NDA, so the shots below are the studio's own, not shipped-title captures — the licensed IP itself isn't reproduced here.

100+
Crew
17
Projects Shipped
40+
States Represented
5
Platforms
Featured Project / File 007

Meez

Virtual World Avatar Platform Social Network Archived

Meez was one of the earliest "Metaverse 1.0" social platforms — a browser-based virtual world where users built a 3D avatar and carried it across chat, blogs, and IM profiles. At its peak it grew to over 13 million registered members, with brand partners like Nike and the NBA running promotions inside its "Meez Nation" neighborhoods. As Creative Director, I helped shape that world and shipped the mobile games that carried the brand beyond the browser. The service was retired in December 2017.

Career / Service Record

Experience

2018
—NOWFILE 01

Studio Director & Founder

Outnumbered Games

Founded and lead an independent studio, directing design and technical development for DISRUPTION and the rest of the title slate.

STATUS
[ ACTIVE ]
2023
—2024FILE 02

Creative Director

Lost Boys Interactive

Led creative on AAA IP pitches and built prototypes with next-gen AI dialogue systems, pushing the edge of interactive storytelling.

STATUS
[ COMPLETE ]
2007
—2013FILE 03

Creative Director

Meez

Directed one of the earliest social hangout "Metaverse 1.0" platforms and shipped mobile games to millions of users.

STATUS
[ SHIPPED ]
1996
—2003FILE 04

Development Director

MindEngine

Built AAA console prototypes for Xbox, including the original third-person shooter IP "Hero Zero."

STATUS
[ ARCHIVED ]
Capabilities

Core Skills

CD

Creative Direction

Leading vision and artistic direction from concept to completion.

TL

Team Leadership

Building and directing multidisciplinary teams on time and on budget.

U5

Unreal Engine 5

Deep expertise building next-gen visual experiences and gameplay systems.

C#

Unity Development

Full-stack C# development for cross-platform games and applications.

IP

Original IP Creation

Conceiving and developing original intellectual property through to release.

XR

AR / VR Development

Pioneering immersive experiences across virtual and augmented reality.

Toolkit

Tech Stack

Languages

C++C#JavaScriptBlueprintPython

Engines

UnityUnreal Engine 5Custom Engines

Pipeline

GitJiraPerforceConfluence

Platforms

ConsolePCMobileVR/ARXboxPlayStation

AI

AI-Assisted WorkflowsAI Dialogue SystemsGenerative Pipelines

Let's ship
something real.

Open to creative leadership, technical direction, or studio partnerships — let's talk about what you're building.

Get In Touch

Mindengine@gmail.com